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November 21st, 2007

Geeking out

Filed under: Technology — jm @ 04:11

Back in the days, when flat shading models, phong shading, gouraud shading and memory extenders actually meant something to people and you had to reboot your computer to get rid of a system driver that hooked your A20-gate, so that some guy from halfway round the world could trick your CPU to let him address your whopping 4MB of RAM as a linear space... that was about the time that I started getting real about learning something about computers.

So in the 90s, I learned about the MOD format, the S3M format, made a few tunes with S3MTracker, learned about vector math, sound mixing, particle systems, raytracing and that the difference between two consecutive notes in a well-tempered scale is the 12th root of 2. All because of one program whose output I watched in awe, about a year or two after it won 1st place at the geek-gathering that is known as the Assembly. In 1993.

That program was "Second Reality" by a few guys calling themselves the Future Crew and of course it's on YouTube now.

2nd reality

I have no idea if that means anything to you. But this is pure genius:

Real reality

Back in those days, I could have written one kick-ass computer game and everyone would have worshiped me to this day :-). Well, I didn't and you don't.

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